Colorillon | Adrien Lucca

Colorillon explores the connection between sound, light and movement. This relationship allows the instrument created, a carillon made up of 8 hollow aluminium tubes, to change appearance and colour on its own, depending on the sound it produces.

Each tube of the carillon has been calibrated according to a resonance formula. It is then struck by percussion solenoids. This system produces a whole range of sounds. A real-time sound capture, acquisition and analysis system then takes over, identifying the events and frequencies of the sounds produced by the carillon.

The result is sound characteristics such as volume modulations, percussive or harmonic content, or frequency beat, all of which are used to drive hyperspectral lamps developed by Adrien Lucca. These devices use subtle modifications to the spectral content of the light to change the colour of objects without changing the perceived colour of the light beam.

These lamps are controlled by a nanocomputer that transforms the sound characteristics into light spectrum control signals, creating dynamic transitions in the colour gamut and thus changing the appearance of the instrument.

CREDITS :

Conception: Adrien Lucca, Ohme
Light synthesiser and programmed painting: Adrien Lucca
Engineering and technical development: François Bronchart, Raoul Sommeillier, Loïc Vanhecke (Ohme Lab)
Mechanical structure : Mathieu Zurstrassen
Co-production : Ohme et Studio Adrien Lucca

Presented at:
The Colour Shifts, LaVallé (Brussels) – 02.02 > 02.03.2024

Co-produced by Ohme in the framework of Ohme’s artistic residencies programme, supported by Innoviris and the Commission Arts Numériques de la Fédération Wallonie-Bruxelles.

Monochromes

Monochromes | Yannick Jacquet & Otto Lindholm

Monochromes is a hybrid project at the intersection of music, light and colour, a collaboration between visual artist Yannick Jacquet and composer/double bassist Otto Lindholm.

At the heart of Monochromes is a series of 12 unique compositions for double bass and looper, each lasting a fixed 5 minutes. Each composition focuses on a specific note of the musical scale, to which is freely associated a luminous hue, thought of as a sound colour. The result is a chromatic alphabet – the 12 semitones of Western music – that questions our relationship with representations.

Inspired by EMDR (Eye Movement Desensitisation and Reprocessing, a cognitive therapy using eye movements) techniques, the artists weave a dialogue between music, colour and light, exploring their influences on our mental state. Monochromes invites to slow down and take in the sensations that can emerge from its coloured circular stimuli.

The main installation, formed by an ellipse of screens, presents six of the twelve sound monochromes. The artists are also seeking to manipulate colour more precisely and work with it in greater depth. Here, they are exhibiting an initial prototype of this research in an isolated monolith.

CREDITS :

Conception, design and production : Yannick Jacquet, Otto Lindholm
Visual composition : Yannick Jacquet
Sound composition: Otto Lindholm

Sound engineer: Fabien Leseure

Presented at:
Museum Night Fever at Halles St Géry, 21 Octobre 2023

The Colour Shifts at LaVallée, 03 February – 02 March 2024

Monochromes has been produced thanks to the support the Digital Arts Commission of the Fédération Wallonie-Bruxelles.

It is co-produced by Ohme in the framework of Ohme’s artistic residencies programme, supported by Innoviris and Fédération Wallonie-Bruxelles 

An eye is an eye

An eye is an eye is an eye is…

In the animal world there is an infinite variety of eyes and vision systems, some capable of distinguishing types of light invisible to the human eye, while others can only see in black and white; still others can detect prey running miles away, while others struggle to distinguish their immediate environment accurately or are only sensitive to movement. So each species develops a visual interface with reality that is perfectly suited to its survival.
But how do machines look at us, at a time when the proliferation of cameras in an ever-increasing variety of devices is associated with the rapid development of computer vision, commonly known as ‘computer vision’?

Computer vision is an artificial intelligence technique for analysing images captured by equipment such as cameras. For many, computer vision is the AI equivalent of the human eye and our brain’s ability to process and analyse perceived images.
The neural networks generated by computer vision algorithms learn to link language and the world together, and as they learn they create identifiable patterns, areas of interest in images, and a whole series of criteria and characteristics that enable them to understand the world passing before their eyes.

The installation An eye is an eye is an eye is an eye hijacks the images generated by these ‘observing’ machines to turn them into the medium of a visual and poetic narrative, written in real time, questioning our ability to make sense of the visible, our perception of reality and our relationship to the imaginary.

CREDITS:

Conception, direction : Damien Petitot
Computer vision : François Bronchard
Co-Produced by OHME

Presented at :
FARI AI For the Common Good Institute | 4 – 12 July 2023 | Brussels
FARI Brussels Conference: Local & Sustainable AI, Data, and Robotics | 11 – 12 September 2023 | Bozar, Brussels

An eye is an eye is an eye is an eye has been produced thanks to the support the Digital Arts Commission of the Fédération Wallonie-Bruxelles.

It is co-produced by Ohme in the framework of Ohme’s artistic residencies programme, supported by Innoviris and Fédération Wallonie-Bruxelles and presented by Ohme with the support of FARI Ai For the Common Good Institute.

R€¥€R$€ / REVERSE

R€¥€R$€ | Laura Colmenares Guerra

REVERSE is a 30′ Virtual Reality piece that deepens into the complex situation of Amazonia. More than half of the Amazon region, 66 per cent of it, is subject to permanent pressure due to human extractive practices such as oil and mineral exploitation, road infrastructure development, ranching, agricultural activity and hydroelectric plants. Deforestation, burning, and loss of carbon stocks are proof of the large-scale transformations taking place in Amazonia.

The ancestral Indigenous Peoples’ and the biome of the Rainforest are endangered by the rapid deforestation and exploitation of natural resources. The extractivist practices operating in the region have caused irreparable damage to these vital ecosystems, threatening the survival of countless species of plants and animals. The loss of these valuable resources impacts the local communities who rely on them for their livelihoods and has far-reaching global consequences. It is imperative that we take action to protect and preserve the Rainforest and its inhabitants before it’s too late.

REVERSE underlines the tensions present in the territory, where human, cultural and environmental aspects rub with power, economics and multinational interests in a context of climate stress in which importance of preserving this unique ecosystem is vital for the survival of the current life on Earth.

 

CREDITS:

Conception, direction, production, Laura Colmenares Guerra
Unreal developer, François Zajéga
Unreal environment & lighting, Samson Michel
Animation & compositing, Laura Colmenares Guerra
CG & VFX supervisor, Laura Colmenares Guerra
Sound design & Music composition, Loup Mormont
Amazon sound field recordings, Jana Irmert
Studio recordings, Antonin Simon
English VO, Emma Dingwall
French VO, Sarah Hebborn
Text editor, Camilla Colombo
Dutch VO, Nina Mallants
Portuguese VO, Fernanda Stefanski
Spanish VO, Laura Colmenares Guerra
Text corrections and translations, Anne Vereecken / Elly Mc Donald / Joachim Devillé / Santiago Colmenares Guerra
REVERSE, Co-Produced by OHME

Presented at:
Ríos Trilogy, KULT XL Ateliers | 12 May – 13 June 2023

The Ríos Trilogy has been produced thanks to the support of Flanders State of the Art and the Digital Arts Commission of the Fédération Wallonie-Bruxelles/Officiel

R€¥€R$€ is co-produced by Ohme in the framework of Ohme’s artistic residencies programme, supported by Innoviris and Fédération Wallonie-Bruxelles and presented by Ohme with the support of the Commune d’Ixelles

RISE Evolution Game

RISE Evolution Game

RISE Evolution Game est un Kit pédagogique sous forme de jeux de cartes pour acquérir les concepts de base de l’évolution.